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	<title>A Seamless World</title>
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		<title>A Seamless World</title>
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		<title>Digital Adaptations &#8211; Reinventing Storytelling</title>
		<link>http://seamlessworld.wordpress.com/2011/11/25/digital-adaptations-reinventing-storytelling/</link>
		<comments>http://seamlessworld.wordpress.com/2011/11/25/digital-adaptations-reinventing-storytelling/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 12:05:11 +0000</pubDate>
		<dc:creator>artmadillo</dc:creator>
				<category><![CDATA[Moving Targets]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Tech&Des]]></category>

		<guid isPermaLink="false">http://seamlessworld.wordpress.com/?p=142</guid>
		<description><![CDATA[Moving Targets, the knowledge exchange project I work for, gave me the opportunity a few months ago to visit Tern TV’s digital department and work with them for a while. I take the opportunity to thank Simon Meek and his team &#8230; <a href="http://seamlessworld.wordpress.com/2011/11/25/digital-adaptations-reinventing-storytelling/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seamlessworld.wordpress.com&amp;blog=17157819&amp;post=142&amp;subd=seamlessworld&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Moving Targets, the knowledge exchange project I work for, gave me the opportunity a few months ago to visit Tern TV’s digital department and work with them for a while. I take the opportunity to thank Simon Meek and his team for having me there and welcoming my <em>“I stare at you, sorry, it’s research”</em> attitude.</p>
<p>I got very excited today when I started to see their project coming up on <a title="@StoryMechanics" href="https://twitter.com/#!/StoryMechanics">Twitter</a>. With the department just re-branded as Digital Adaptations and still a few months ahead of its release, the marketing campaign for their<a title="DA website" href="http://www.digitaladaptations.com/index.php"> adaptation of 39 Steps </a>has started.</p>
<p><strong>RE-INVENTING STORYTELLING</strong><br />
39 steps is a great book on its own right. But now Digital Adaptations have given to it an extra tweak to make the experience more immersive, flexible and insightful.</p>
<p><em>How?</em></p>
<ul>
<li><strong>Context</strong> &#8211; Well the story happens in 1914, which for a reader makes it difficult to visualise how things looked like back then. If there was a word that came across the time I worked with them that was <strong>authenticity</strong>. They have worked to the greater detail researching every single object or location that appears in the book and finding original references to work with.</li>
<li><strong>Interaction</strong> – One of the features I loved the most was the exploring mode. In a book or a movie you cannot explore and interact with the objects but with digital technology you can. There are plenty of fascinating objects to <strong>discover</strong> that definitely enrich the experience.</li>
<li><strong>Flexibility</strong> – Stories aren’t absolutely linear. There is always room for some jumping around, and Digital Adaptations allows you to do so. They have <strong>carefully mapped</strong> the story so the readers can explore the book in various ways.</li>
<li><strong>Adaptability</strong> – the software takes care of you as reader, as it adjusts to your habits allowing you to follow at your own path.</li>
</ul>
<p><strong>BEAUTIFULLY PRESENTED</strong><br />
During my time at the company I had the chance of seeing the work of Paul Scott Canavan and Thomas Pollock in action. Both the artwork and the animated effects they were developing set the reader in the perfect environment for the reading.</p>
<p><strong>THINGS I LOOK FORWARD TO </strong><br />
When I visited the company the project was at a very early stage, so now I am looking forward to its release to:</p>
<ul>
<li>See how the variety of media used have been integrated with the story</li>
<li>Feel the interface, especially on iPad</li>
<li>and simply to experience the story in a very pioneering way</li>
</ul>
<p>Great team, great work. Keep an eye on it!</p>
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			<media:title type="html">artmadillo</media:title>
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		<title>TechMeetUp Movember 11</title>
		<link>http://seamlessworld.wordpress.com/2011/11/24/techmeetup-movember-11/</link>
		<comments>http://seamlessworld.wordpress.com/2011/11/24/techmeetup-movember-11/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 11:34:04 +0000</pubDate>
		<dc:creator>artmadillo</dc:creator>
				<category><![CDATA[Audience Involvement]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://seamlessworld.wordpress.com/?p=136</guid>
		<description><![CDATA[Yesterday I attended Movember&#8217;s @TechMeetUp in Glasgow. It was my fist time, and I loved it. It is a great place to meet people doing amazing things, drink beer and eat pizza. The speakers were all very interesting, but I &#8230; <a href="http://seamlessworld.wordpress.com/2011/11/24/techmeetup-movember-11/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seamlessworld.wordpress.com&amp;blog=17157819&amp;post=136&amp;subd=seamlessworld&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yesterday I attended Movember&#8217;s <a href="https://twitter.com/?iid=am-167106996113221288942409276&amp;nid=23+sender&amp;uid=82853931&amp;utm_content=profile#!/techmeetup" target="_blank">@TechMeetUp</a> in Glasgow. It was my fist time, and I loved it.<br />
It is a great place to meet people doing amazing things, drink beer and eat pizza.</p>
<p>The speakers were all very interesting, but I was deeply amused by Alistair Morrison&#8217;s presentation: <strong>Mass participation mobile software trials in the &#8220;app store&#8221; age.</strong></p>
<p>They are using a videogame (ios app) &#8211; Yoshi &#8211; for their research. They are distributing it through mainly through alternatives to the App-store cause it is easy to reach visibility.</p>
<p>Through the app they are getting tons of data &#8211; nothing that Zynga or others don&#8217;t do &#8211; but with it they are questioning the ethics of such a data collection and how it affects people.</p>
<p style="text-align:left;">For instance one of the trials was something similar to the following</p>
<p style="text-align:center;">&#8220;remember this is a university research project, we are collecting your data&#8221;<br />
&#8221; and we believe you mostly play here&#8221;<br />
<a href="http://seamlessworld.files.wordpress.com/2011/11/google-map.jpg"><img class="aligncenter size-medium wp-image-137" title="google map" src="http://seamlessworld.files.wordpress.com/2011/11/google-map.jpg?w=300&#038;h=256" alt="" width="300" height="256" /></a> and after asked them how concern/happy they were about it.</p>
<p style="text-align:left;">Even more interesting than the users&#8217; responses was the changes on their behaviour; and how the people who replied &#8220;very worried&#8221; were too engaged with the game as to give it up.</p>
<p>Other interesting points were</p>
<ul>
<li><strong>The undefinition of user.</strong> What can you consider a user? someone who plays once, someone who plays twice a week or someone who plays three times a day?</li>
<li><strong>Behaviour patterns:</strong> getting to the point of splitting the videogames in two. For those who enjoy mechanics type A and for those who enjoy mechanics type B. I also wondered if at the point you have some clustering of users, the quantity of data analysed could be reduced  by defining different guidelines for data collection depending on the user.</li>
<li><strong>Further engagement on evaluation:</strong> They involved people in online user feedback through in-game rewards , tried telephone interviewing but only got the less than 10 very very very keen users. Plus audiences are global and they struggled with the language.</li>
</ul>
<p>I think the work they are doing is brilliant and their insights could easily be translated into guidelines for both policy makers and apps&#8217; developers.</p>
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			<media:title type="html">artmadillo</media:title>
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		<title>Tailoring activities: Co-design and MiniSurvey</title>
		<link>http://seamlessworld.wordpress.com/2011/11/17/tailoring-activities-co-design-and-minisurvey/</link>
		<comments>http://seamlessworld.wordpress.com/2011/11/17/tailoring-activities-co-design-and-minisurvey/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 12:32:58 +0000</pubDate>
		<dc:creator>artmadillo</dc:creator>
				<category><![CDATA[Audience Involvement]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Moving Targets]]></category>

		<guid isPermaLink="false">http://seamlessworld.wordpress.com/?p=133</guid>
		<description><![CDATA[I have started designing the activities for next Moving Target&#8217;s workshop on &#8220;New Models for Audience Engagement&#8221;. We work with a wide variety of media companies working on different sectors and therefore their needs and relationships with their audiences or &#8230; <a href="http://seamlessworld.wordpress.com/2011/11/17/tailoring-activities-co-design-and-minisurvey/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seamlessworld.wordpress.com&amp;blog=17157819&amp;post=133&amp;subd=seamlessworld&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I have started designing the activities for next Moving Target&#8217;s workshop on &#8220;New Models for Audience Engagement&#8221;.</p>
<p>We work with a wide variety of media companies working on different sectors and therefore their needs and relationships with their audiences or users are very different.</p>
<p>We want the workshop to be equally useful for all of them by tailoring the activities to everybody&#8217;s needs. So we have started co-designing the activities involving various sectors.</p>
<p>Otherwise we have also created a very short survey in order to get insight in what differentiates each sector as well as the common needs and barriers they are facing.<br />
It&#8217;s results will be posted once the workshop is finished.<br />
<a title="Link to MiniSurvey" href="http://www.surveymonkey.com/s/LB2X92F"><img class="aligncenter size-large wp-image-134" title="MiniSurvey" src="http://seamlessworld.files.wordpress.com/2011/11/survey.jpg?w=1024&#038;h=822" alt="" width="1024" height="822" /></a><br />
So, if you work in <strong>any kind of media</strong>, we have<a title="Link to MiniSurvey" href="http://www.surveymonkey.com/s/LB2X92F"><strong> 4 questions</strong> </a>to make you!<br />
We would really appreciate your help.</p>
<p>Cheers in advance :)</p>
<p>&nbsp;</p>
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			<media:title type="html">artmadillo</media:title>
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		<title>Discussing the Panel</title>
		<link>http://seamlessworld.wordpress.com/2011/11/16/discussing-the-panel/</link>
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		<pubDate>Wed, 16 Nov 2011 15:53:21 +0000</pubDate>
		<dc:creator>artmadillo</dc:creator>
				<category><![CDATA[Audience Involvement]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Moving Targets]]></category>

		<guid isPermaLink="false">http://seamlessworld.wordpress.com/?p=121</guid>
		<description><![CDATA[For our next workshop we thought it would be a good idea to have a panel to discuss emerging models for audience engagement. And as with anything else, we took a very visual approach to it. We started by visualising &#8230; <a href="http://seamlessworld.wordpress.com/2011/11/16/discussing-the-panel/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seamlessworld.wordpress.com&amp;blog=17157819&amp;post=121&amp;subd=seamlessworld&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://seamlessworld.files.wordpress.com/2011/11/img_0004.jpg"><img class="alignleft size-medium wp-image-123" title="IMG_0004" src="http://seamlessworld.files.wordpress.com/2011/11/img_0004.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p>For our next workshop we thought it would be a good idea to have a panel to discuss emerging models for audience engagement.</p>
<p>And as with anything else, we took a very visual approach to it.</p>
<p>We started by visualising with speech bubbles, what things we would like the panel and attendees to debate, discuss and wonder about.</p>
<p><a href="http://seamlessworld.files.wordpress.com/2011/11/img_0005.jpg"><img class="aligncenter size-full wp-image-122" title="what to talk about" src="http://seamlessworld.files.wordpress.com/2011/11/img_0005.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a></p>
<p>And then we thought we would need to create the right atmosphere to generate debate and get our attendees and speakers&#8217; brains working early in the morning. So we brainstormed about discussion provokers.<br />
<a href="http://seamlessworld.files.wordpress.com/2011/11/img_0007.jpg"><img class="size-medium wp-image-124 aligncenter" title="Discussion provokers" src="http://seamlessworld.files.wordpress.com/2011/11/img_0007.jpg?w=300&#038;h=225" alt="" width="300" height="225" /><br />
</a> Amongst them we decided on having wee presentations by the panelists, for which we clustered and narrowed down the topics for discussion to four.</p>
<p>But I am especially excited about one of the discussion provokers. And i am excited because I have no yet a clue of what shape it will take&#8230;</p>
<p><a href="http://seamlessworld.files.wordpress.com/2011/11/img_0003-2.jpg"><img class="alignleft size-large wp-image-126" title="Visual provokation" src="http://seamlessworld.files.wordpress.com/2011/11/img_0003-2.jpg?w=1024&#038;h=768" alt="" width="1024" height="768" /></a>In my head this looks like some kind of provocative mood-board formed by pictures, drawings and words &#8211; simultaneously growing with the debate &#8211; and which would represent the discussion and enhance further thinking by visual provocation.</p>
<p>Any suggestions on how to translate that into a tangible outcome for the workshop?</p>
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			<media:title type="html">what to talk about</media:title>
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			<media:title type="html">Discussion provokers</media:title>
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		<title>Pre-workshop</title>
		<link>http://seamlessworld.wordpress.com/2011/11/15/pre-workshop/</link>
		<comments>http://seamlessworld.wordpress.com/2011/11/15/pre-workshop/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 14:13:23 +0000</pubDate>
		<dc:creator>artmadillo</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Moving Targets]]></category>

		<guid isPermaLink="false">http://seamlessworld.wordpress.com/?p=113</guid>
		<description><![CDATA[At the moment I am starting to design next Moving Target&#8217;s workshop which will debate New Models for Audience Engagement/Involvement. As service designer I can&#8217;t help it to think about the workshop as a whole experience and start by laying &#8230; <a href="http://seamlessworld.wordpress.com/2011/11/15/pre-workshop/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seamlessworld.wordpress.com&amp;blog=17157819&amp;post=113&amp;subd=seamlessworld&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>At the moment I am starting to design next Moving Target&#8217;s workshop which will debate New Models for Audience Engagement/Involvement.</p>
<p>As service designer I can&#8217;t help it to think about the workshop as a whole experience and start by laying out the journey of the attendees from far before the event itself.</p>
<p><a href="http://seamlessworld.files.wordpress.com/2011/11/img_0010.jpg"><img class="aligncenter size-full wp-image-114" title="studio_Audience Engagement Workshop_01" src="http://seamlessworld.files.wordpress.com/2011/11/img_0010.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a></p>
<p>Despite of having organised a few workshops&#8230; I had never <strong>visualised the journey</strong> since the very beginning: when people become aware of the event &#8211; and I realised a step I have always missed but can <strong>make a</strong> nice <strong>difference</strong> for the attendees.<br />
<a href="http://seamlessworld.files.wordpress.com/2011/11/img_0004-2.jpg"><img class="aligncenter size-full wp-image-116" title="studio_Audience Engagement Workshop_02" src="http://seamlessworld.files.wordpress.com/2011/11/img_0004-2.jpg?w=640&#038;h=480" alt="" width="640" height="480" /></a>Usually, the selection of the starting time of a workshop is made randomly. A sort of &#8220;it sounds like a reasonable time&#8221;.<br />
But why not to check the train schedules of the main cities your attendees will be coming from to make sure they don&#8217;t have to come too early or be in a rush?<br />
I would say it is very little effort in comparison to the benefits for the attendees&#8230;<a href="http://seamlessworld.files.wordpress.com/2011/11/img_0008.jpg"><br />
</a></p>
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			<media:title type="html">studio_Audience Engagement Workshop_01</media:title>
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			<media:title type="html">studio_Audience Engagement Workshop_02</media:title>
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		<title>Market research = marketing?</title>
		<link>http://seamlessworld.wordpress.com/2011/09/29/market-research-marketing/</link>
		<comments>http://seamlessworld.wordpress.com/2011/09/29/market-research-marketing/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 15:12:08 +0000</pubDate>
		<dc:creator>artmadillo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://seamlessworld.wordpress.com/?p=107</guid>
		<description><![CDATA[I have lately noticed that many companies understand market research as a mean to inform their marketing strategy. Wrong. Market research is the mean to understand your possible users/buyers and inform the decisions made during the design process. In simple &#8230; <a href="http://seamlessworld.wordpress.com/2011/09/29/market-research-marketing/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seamlessworld.wordpress.com&amp;blog=17157819&amp;post=107&amp;subd=seamlessworld&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I have lately noticed that many companies understand market research as a mean to inform their marketing strategy. Wrong.</p>
<p>Market research is the mean to understand your possible users/buyers and inform the decisions made during the design process.</p>
<p>In simple terms:<br />
Great idea + development = Good outcome + no demand = waste of time<br />
Great idea + market research = redesign + development = Better outcome + demand = Business</p>
<p>The point of doing market research is to <strong>understand</strong> the market and your possible <strong>users</strong> in advance.<br />
Market research is aimed at answering questions such as:<br />
- Is there something similar in the market already?<br />
- Which are our competitors Unique Selling Points (USPs)?<br />
- What are they doing wrong? What are their customers unhappy with?<br />
- Can we do it better or contribute with something new?<br />
- What is the demand for our product/service?<br />
- Who are those that will engage with our product? Why would they pick us and not our competitors? Can we improve their experience?</p>
<p>I wouldn’t start putting money and time into a project, until I have all of those answered. It would be then when I would start thinking about marketing strategy, and make sure I have answer for the next set of questions:<br />
- Where are our customers?<br />
- How can we better reach them?<br />
- What do our competitors do to engage with them?</p>
<p>So as a quick summary, market research can also inform your marketing strategy, but it won’t magically sell your product or service unless it satisfies the first set of questions.</p>
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		<title>Creativity and Business</title>
		<link>http://seamlessworld.wordpress.com/2011/07/01/creativity-and-business/</link>
		<comments>http://seamlessworld.wordpress.com/2011/07/01/creativity-and-business/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 12:27:21 +0000</pubDate>
		<dc:creator>artmadillo</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Knowledge Exchange]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[management]]></category>

		<guid isPermaLink="false">http://seamlessworld.wordpress.com/?p=95</guid>
		<description><![CDATA[My job allows me to visit many different companies and meet very diverse people working in the Creative Industries. I love it. Every conversation I have opens up a new bunch of issues for me to explore. Lately there is &#8230; <a href="http://seamlessworld.wordpress.com/2011/07/01/creativity-and-business/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seamlessworld.wordpress.com&amp;blog=17157819&amp;post=95&amp;subd=seamlessworld&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My job allows me to visit many different companies and meet very diverse people working in the Creative Industries. I love it. Every conversation I have opens up a new bunch of issues for me to explore.</p>
<p style="text-align:left;">Lately there is a recurrent topic coming up and that is:<br />
<em><strong>the difficulty of growing creative businesses.</strong></em></p>
<p style="text-align:left;">Starting up a company is not easy. Passing from concept to implementation is always a struggle. It requires a lot of energy and support, founding and a good network to start with.</p>
<p>But growing is also tough, even if you have the potential for it.<br />
I have gathered here a <strong>few questions</strong> that I’ve found more interesting and relevant:</p>
<p>I start from the premises that:<strong><em> most of creative companies are founded by creative people.</em></strong></p>
<p><span style="color:#000000;"><strong>WHERE TO FOCUS<br />
</strong></span>The difficulty when growing is that there are too many things to look at:</p>
<ul>
<li><em>the commercial side:</em> networking, social media, finding new clients</li>
<li><em>management:</em> making sure you have the required resources and making the best of them</li>
<li><em>creation:</em> as creatives, founders must and want to have input in the concept</li>
<li><em>implementation:</em> if the resources are limited, founders may also have to work making the stuff happen</li>
</ul>
<p>And now the big question is: <em>what to leave on others’ hands</em>?</p>
<p><span style="color:#000000;"><strong>HOW BIG CAN WE GO? OVERWHELMED BY WORK<br />
</strong></span>In crisis times we don’t want to turn down any opportunity. But can we cope with all?<br />
Getting more work does not always entail having the possibility of hiring more people.</p>
<p><span style="color:#000000;"><strong>MANAGING SIMULTANEOUS PROJECTS<br />
</strong></span>Creative companies usually work on more than one project at the same time, which with limited resources  is tough to manage. <strong>Prioritising</strong> tasks, resources and time management are key jobs.<br />
At what point of the growing process does the company need a project manager, someone whose only job is to organise and coordinate the work?</p>
<p><span style="color:#000000;"><strong>THE VALUE OF CREATIVITY<br />
</strong></span>For some reason creativity is usually <strong>undervalued</strong>, especially if it doesn’t have a tangible outcome. And it is difficult to value externally (how much to charge) and internally (how much to pay the employees).<br />
Small creative companies usually have very <strong>variable income</strong>, but it depends on each project taken. Therefore it is more difficult to establish salaries as you don’t really know how much money the company will be making in 4 months.</p>
<p><span style="color:#000000;"><strong>CONCEPT VS IMPLEMENTATION<br />
</strong></span>The outcome usually requires of some kind of technology. And here the battle starts. For some reason it seems that technology and creativity <strong>struggle to communicate</strong>. So how to find the middle ground?</p>
<p><strong>BALANCING BUDGET<br />
</strong>The same sort of battle happens between money and creativity.<br />
<strong>Creativity doesn’t have limits</strong>. We can go with ideas as far as we want. It is always unfinished: we can always do it better and it can always be improved. Unfortunately budget, timing and resources have a limit. If the company goes far over that limit, they could end up paying dearly for it.</p>
<p><strong> COMPANY STRUCTURE: SKILLS OR PEOPLE?<br />
</strong>I have seen a few different ways of structuring small creative companies, but I haven’t quite yet made up my mind on which one works better.<br />
There is one that specially calls my attention, and that’s what I call<strong> Skills Based</strong>:<br />
Each project has a different team. Only the creative and project-administrative managers are a constant. The concept-implementation bit is made by a new team each project.</p>
<p>That format brings to me so many questions: Do we have a good system to help freelancers to find the right projects/companies and vice versa? Or does it only rely on recruitment agencies and personal networking skills? Could it be made easier?<strong><br />
</strong></p>
<p>All these are things I would like to explore within the framework of <strong><em>Moving Targets</em></strong> (<a href="http://twitter.com/#!/MT_Scotland" target="_blank">@MT_Scotland</a>), so if you have any tips, insights or issues to contribute with, give as a shout!  I’ll be more than happy to have a chat and learn from your experience.  :)<br />
<a href="http://twitter.com/#!/Artmadillo" target="_blank">@artmadillo </a></p>
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			<media:title type="html">artmadillo</media:title>
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		<title>Social Games and Service Design</title>
		<link>http://seamlessworld.wordpress.com/2011/06/29/social-games-and-service-design/</link>
		<comments>http://seamlessworld.wordpress.com/2011/06/29/social-games-and-service-design/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 10:15:24 +0000</pubDate>
		<dc:creator>artmadillo</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://seamlessworld.wordpress.com/?p=92</guid>
		<description><![CDATA[Games’ design has always been very strong at devising complete users’ experiences. However in terms of business models, the industry is now also moving from product to service. And inevitably that is affecting the creation and production processes. As many &#8230; <a href="http://seamlessworld.wordpress.com/2011/06/29/social-games-and-service-design/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seamlessworld.wordpress.com&amp;blog=17157819&amp;post=92&amp;subd=seamlessworld&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Games’ design has always been very strong at devising complete users’ experiences. However in terms of business models, the industry is now also moving <strong>from product to service.</strong> And inevitably that is affecting the creation and production processes.</p>
<p>As many others, the video-games industry has traditionally being a product based sector. Once the game is finished there was little to do but marketing (or the next version) – a one-off-product.</p>
<p>But with <strong>the internet</strong> the whole economy is changing. Online gaming <strong>is</strong> <strong>transforming</strong> the market, the <strong>users’ expectations</strong> and therefore the <strong>creation process.</strong></p>
<p>Most of online games, especially social games, give out a good deal of their <strong>content for free.</strong> The <strong>revenue</strong> comes from in-game purchases and publicity. Sustained income requires now <strong>long term relationships</strong> and high levels of engagement.</p>
<p><em><strong>Online games have become organic systems that evolve with their users. They are never finished.</strong></em></p>
<p>In terms of content its core will always be the game mechanics, graphics and interface. However social interactions have now also become part of the design process. Furthermore, designing the before-&amp;-after the game and the interactions around it are becoming more important and need to be seamlessly integrated in the whole experience.<br />
In my opinion, a service design approach to it could help that transition.<br />
Looking at the game as an experience beyond the “playing”<br />
Making an especial emphasis in understanding the users – not only their “gaming profiles” but the people behind<br />
Rapid-prototyping and testing with users from the very beginning.<br />
But it is not only that…</p>
<p><span style="color:#000000;"><strong>QUANTITATIVE SERVICE DESIGN</strong></span></p>
<p>Service Design is usually based on qualitative data, which provides with great insights. However, social games are all about numbers.<br />
What I am exploring at the moment is Quantitative Service Design, so <strong>data mining but with a service design perspective. </strong></p>
<p>One of the main challenges is to <strong>sustain that user engagement</strong>. Companies gather loads of data (clicks, purchases, most used icons, procedures, screens…) but it is hard to know what to do with it.</p>
<p>I believe data-mining has three main parts:<br />
- Filtering information: What data may be relevant? (Qualitative)<br />
- Data mining: pure statistics (Quantitative)<br />
- Interpreting data: What can we do with it? Can we predict behaviours? (Quanti-Qualitative)</p>
<p>For me, <em><strong>Filtaring information</strong></em> translates into <em>identifying touch points, mapping interactions, understanding the user journeys</em>… in two words:<strong> service design</strong>.</p>
<p>As well interpreting the data has the qualitative component of visualising all that information and making sense of it.</p>
<p>Quantitative service design, my new challenge!</p>
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		<title>The Knowledge Exchange Paradox</title>
		<link>http://seamlessworld.wordpress.com/2011/06/07/the-knowledge-exchange-paradox/</link>
		<comments>http://seamlessworld.wordpress.com/2011/06/07/the-knowledge-exchange-paradox/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 10:28:14 +0000</pubDate>
		<dc:creator>artmadillo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Knowledge exchange programmes are usually based on research and innovation. It could be generalised that Knowledge Exchange projects have two main aims: • Find practical application for new academic-generated knowledge. • Identify industry needs in order to inspire new academic &#8230; <a href="http://seamlessworld.wordpress.com/2011/06/07/the-knowledge-exchange-paradox/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seamlessworld.wordpress.com&amp;blog=17157819&amp;post=84&amp;subd=seamlessworld&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Knowledge exchange programmes are usually based on <strong>research and innovation</strong>. It could be generalised that Knowledge Exchange projects have two main aims:</p>
<p>• Find practical application for new academic-generated knowledge.<br />
• Identify industry needs in order to inspire new academic research and courses.</p>
<p>It is common for this kind of projects to take a very open approach at the beginning. In design jargon this is called <strong>fuzzy-front-end</strong>: Initially the outcome is not defined but it will be built upon the findings made during the research.</p>
<p>However, often companies (specially the small ones) don’t have the time or resources to spend on undefined projects. When approaching industry, “knowledge brokers” need to have clear objectives and a strong offer of skills, ideas, collaborative projects, etc.</p>
<p>Here it is the Knowledge Exchange Paradox:<br />
Which came first, the knowledge or practice?</p>
<p style="text-align:center;"><em>How can practical applications be proposed when finding those is the aim of the project?</em></p>
<p style="text-align:left;">Well this is the first challenge for the “knowledge brokers”. The academic approach to this is known as “<strong>research through practice</strong>”. Knowledge is generated by actively doing rather than by theoretical studies. However in the context of industry this approach entails a risk that not every company is willing or able to take.</p>
<p style="text-align:left;">Therefore the key is in finding a balance between both, what is known and what is sought. It may seem easy, but it actually requires a deep understanding of the industry you are working with and a thorough <strong>risk evaluation</strong>.</p>
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			<media:title type="html">artmadillo</media:title>
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		<title>Moving Targets Inaugural Workshop &#8211; Challenges and Opportunities Tag Cloud</title>
		<link>http://seamlessworld.wordpress.com/2011/04/13/moving-targets-inaugural-workshop-challenges-and-opportunities-tag-cloud/</link>
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		<pubDate>Wed, 13 Apr 2011 20:03:41 +0000</pubDate>
		<dc:creator>artmadillo</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interdisciplinarity]]></category>
		<category><![CDATA[Media]]></category>

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		<description><![CDATA[Event: inaugural Moving Targets workshop Participants: People involved in the media industries in Scotland (companies, agencies, academics and students). Activity: Identifying opportunities and challenges (brainstorming, clustering, dot-voting) Highlight: We used different colour post-its for challenges and opportunities. But as @Ambition_Ashley &#8230; <a href="http://seamlessworld.wordpress.com/2011/04/13/moving-targets-inaugural-workshop-challenges-and-opportunities-tag-cloud/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seamlessworld.wordpress.com&amp;blog=17157819&amp;post=59&amp;subd=seamlessworld&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Event:</strong> inaugural <a href="http://artmadillo.wordpress.com/current-job/" target="_blank">Moving Targets</a> workshop</p>
<p><strong>Participants: </strong>People involved in the media industries in Scotland (companies, agencies, academics and students).</p>
<p><strong>Activity:</strong> Identifying opportunities and challenges (brainstorming, clustering, dot-voting)</p>
<p style="text-align:center;"><a href="http://seamlessworld.files.wordpress.com/2011/04/dsc_0062.jpg"><img class="aligncenter size-full wp-image-76" title="DSC_0062" src="http://seamlessworld.files.wordpress.com/2011/04/dsc_0062.jpg?w=512&#038;h=343" alt="" width="512" height="343" /></a></p>
<p><strong>Highlight: </strong>We used different colour post-its for challenges and opportunities. But as <a title="Ambition_Ashley" href="http://twitter.com/#!/Ambition_Ashley" target="_blank">@Ambition_Ashley</a> highlighted, many of the issues were considered as both an opportunity and a challenge.</p>
<p style="text-align:center;">So maybe&#8230; <em>Taking the right approach we can turn those challenges into opportunities.</em></p>
<p><em><br />
</em></p>
<p><strong>Tag-Cloud: </strong>After turning the post-its content into digital data (good deal of typing) the outcome is the tag cloud that would help us to focus the next steps of the project.</p>
<p><a href="http://seamlessworld.files.wordpress.com/2011/04/challengesopportunities_01.jpg"></a><a href="http://seamlessworld.files.wordpress.com/2011/04/challengesopportunities_01.jpg"><img class="size-full wp-image-71 aligncenter" title="Challenges&amp;Opportunities" src="http://seamlessworld.files.wordpress.com/2011/04/challengesopportunities_01.jpg?w=448&#038;h=687" alt="" width="448" height="687" /></a></p>
<p>NOTE: some words have been grouped (such as social-media, business-models&#8230;) in order to keep their meaning into context. The same way, some others have been changed to plural-singular so the software could recognise them as the same thing.</p>
<p>NOTE 2: The voting-process has been included in the tag-cloud by duplicating the content of those post-its according to the number of votes.</p>
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			<media:title type="html">Challenges&#38;Opportunities</media:title>
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